【Update】: Balance&Bug Fixes

Published on 2017-09-27

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Hello, Commanders!


This update is focused primarily on bug and error fixing, also include some balance changing to improve the overall game system.

The server maintenance will take about an hour and be held on:

16:00 PDT August 22nd
9:00 GMT August 22nd
00:00 GMT+8 August 23rd


Yaoguai

Units


Dire Wolf

Dire wolf can evolve when it survives in the battlefield, for each 18 seconds, it will increase 30% attack and HP.

Upgrade adjustment:

Lv1: Increase 50% attack and HP for surviving each turn

Lv2: Attack can increase up to 250%

Lv3: Evolve each 10 seconds

 

Werwolf

Nerf Lifesteal and Rage to 50% of its original

 


Increase the HP of defense tower

Middle Tower: Increased from 1500 to 2000 at wave1, increased from 2000 to 2250 at wave15, 2500 at wave30 (stay the same)

Inner Tower: Increased from 3000 to 3500 at wave1, increased from 3500 to 3750 at wave15, 4000 at wave40 (stay the same)


1.Fixed the problem when Regular Paviser attacked by Black Templar, the reflect damage will instantly kill Black Templar

2.Fixed many bugs that caused to crash and error

 

Since we had a big update on August 22nd, we encounter many unexpected problems. We are really sorry for any inconvenience. If you find more bugs or problems other than the problems above please contact us by support@gamesci.com.cn , thanks for your understanding!

The Art of War: Red Tides Team